'Mass Effect' is brilliant turn at sci-fi escapism
Video games like "Mass Effect" don't come around too often, and good thing: This new science fiction epic is so good it's basically sucking away all of my free time.
Action addicts who'd rather shoot first and think later may find it somewhat pedantic, but "Mass Effect" (Rated M, $59.99) is a wonderful example of dorky digital storytelling.
What we have here is a distinctive universe where the Milky Way becomes a staging ground for intergalactic political intrigue, some racy interspecies romantic flings, and, of course, battles with viscous aliens.
If you prefer aliens of the E.T. variety, fret not: there are plenty of boring, friendly creatures to chat with, too.
In "Mass Effect," humans have only recently begun to find their place in a considerably larger galactic community. That's right: We arrogant humans hardly matter.
There are more than a few creatures who'd like it to stay that way. Namely, the game's chief villain, Saren Arterius.
As a rogue special agent gone bad, he's on a zealous quest to aid a race of artificially intelligent creatures called Geth and destroy all intelligent life in the universe.
Sadly, we hardly ever seen him during the game. Beyond that, unleashing a race of life-squelching monsters turns out to be dumb decision — at least if you have any say in the matter.
As human Commander (insert the first name of your choosing here) Shepard, you engage as a planet-hopping, alien-quashing superagent, called a Spectre, who goes sniffing around the vacuum of space for Kryik.
"Mass Effect" gives players many paths to follow — good, evil, and somewhere in between — by selecting from one of several responses during even seemingly mundane conversations.
There's a ton of dialogue here, and it's all well-done and relatively interesting by video-game standards.
My earlier caveat to action gamers is warranted because this isn't a title where you'll want to run into the fray like some trigger-happy maniac. You'll die.
"Mass Effect" battles are what it would be like if you could play chess, Dungeons and Dragons and rock-paper-scissors at the same time.
There are many role-playing elements, which is cool because you can really tweak Shepard and your computer-controlled companions for the many missions. Planning, strategy and skill-point allocation far outweigh fast reflexes, that's for sure.
The graphics are superb on the Xbox 360.
With games like this lasting for weeks and weeks, why even bother with commercial-filled televised space dramas you can't control?
Three-and-a-half stars out of four.
